The WebGPU Sourcebook: High-Performance Graphics and...

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The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser

Matthew Scarpino
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The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: • Discusses the classes and functions defined in the WebGPU API and showshow they’re used in practice. • Explains the theory of graphical rendering and shows how to implement rendering inside a web application. • Examines the theory of neural networks (machine learning) and shows howto create a web application that trains and executes a neural network.
సంవత్సరం:
2025
ప్రచురణకర్త:
CRC Press
భాష:
english
ISBN 10:
103272840X
ISBN 13:
9781032728407
ఫైల్:
PDF, 9.39 MB
IPFS:
CID , CID Blake2b
english, 2025
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